Thursday, September 13, 2012

Wargame Night 08-12

Wargame night commenced on August 11th and included Eric, Bob, Ross, Wayne and myself. Unfortunately, the loveable and huggable Wayne was to move to Tennessee and thus would be his last gamenight with us. We decided to play Twilight Imperium for old time's sake and the following races were randomly chosen.

Bruce - Barony of Letnev
Eric - Federation of Sol
Bob - Clan of Saar
Wayne - Xxacha
Ross - Sardokk Noir



 
 We decided to build the galaxy with all hex tiles face down so as to add the mystery and suspense of space exploration. We allowed for red-sided hex tiles to be placed next to each other in what would normally be a "no-no" in TI3-SE. Thus, the likelihood for getting screwed was high. As the game got going it was clear that it was Bob that got screwed. He attempted to move onto Mecatol Rex but was completely surrounded by a supernova, nebula, and ion storm. He could have gone into the Nebula and then out through to the other side but just didn't have the stomach or patience for it. So he decided to attack Wayne and ended up occupying Wayne's homeworld. No small feat considering Wayne was playing the "turtlebacks" of the Xxcha Empire.

As it was, Wayne continued to take additional planets and occupy worlds that had artifacts and ended up being first place in his last game! Great job Wayne! I had occupied Mecatol Rex successfully for at least one turn before Ross came in and wiped me out to take MR for his secret objective. As a result, he made 2nd place. Bob as the Clan of Saar came in 3rd place with Eric in 4th and your host in dead last at 5th place!

Bob did bring to my attention, however, later that evening after everyone went home that anyone that occupies your homeworld with the sole exception of the Clan of Saar cannot obtain any public or secret objective points until his homeworld has been liberated. Thus, Wayne, by the rules, should have not been allowed to gather victory points. However, as the saying goes in Twilight Imperium, if we can't remember the rules then we suffer the "Fog Of War". Many a game nights have been lost by mis-interpretation and just down right forgetfulness on our part when it comes to the rules of the game. For Bob, I'm sure he'll never forget it.
 

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